Anchor Framework Game

This is a great way to teach retelling stories. Children are prompted to use shapes to drag over text to show where setting, characters, problem, solution and events in the story.  They are then shown the shapes again and asked to retell the story. Teachers can print the stories and shapes to practice in class. Teach your class how to story retell with this fun interactive game.

 
Story One: the Rattlesnake without a Rattle (Grade 2-3)
Story Two: The Frog that Couldn't Hop (Grade 2-3)
Story Three: The Boy Who Wouldn't Take a Bath (Grade 2-3)
Story Four: The Class That Didn't Need A Teacher (Grade 2-3)
Story Five: Where Are My Glasses? (Grade 1)
Story Six: Please Get My Keys! (Grade 1)

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