This is a great way to teach retelling stories. Children are
prompted to use shapes to drag over text to show where setting, characters,
problem, solution and events in the story. They are then shown the shapes
again and asked to retell the story. Teachers can print the stories and shapes
to practice in class. Teach your class how to story retell with this fun interactive game.
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Story One: the Rattlesnake without a Rattle (With Timer) (Grade 2-3) Story One: the Rattlesnake without a Rattle (Without Timer) (Grade 2-3) |
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Story Two: The Frog that Couldn't Hop (With Timer) (Grade 2-3) Story Two: The Frog that Couldn't Hop (Without Timer) (Grade 2-3) |
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Three: The Boy Who Wouldn't Take a Bath (With Timer) (Grade 2-3) Story Three: The Boy Who Wouldn't Take a Bath (Without Timer) (Grade 2-3) |
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Four: The Class That Didn't Need A Teacher (With Timer) (Grade 2-3) Story Four: The Class That Didn't Need A Teacher (Without Timer) (Grade 2-3) |
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Five: Where Are My Glasses? (With Timer) (Grade 1) Story Five: Where Are My Glasses? (Without Timer) (Grade 1) |
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Six: Please Get My Keys! (With Timer) (Grade 1) Story Six: Please Get My Keys! (Without Timer) (Grade 1) |